Role: Designer, Texture Artist
Team Size: 3Duration: 10 weeks, Winter 2008


Synopsis
These UT2004 Level Designs were created in order help practice replication of existing scenes and locations, as well as for our own creative pursuits.

Contributions
- Referenced The Matrix for first level recreation
- Researched measurements for "Temple" level
- Created and textured BSP meshes for each level
- Created and textured the terrain
- Assisted in placing lights and static meshes